Welcome to Nexus Mods

We host 217,639 files for 686 games from 90,933 authors serving 17,128,158 members with 3,113,717,363 downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

    News & Updates

    • More mods

      I have a bunch of other mods. Depending on the attention my coyote gets I will be talking more about them. But I've spent a lot of effort on them and want some of them to be "rare"....

    • Slutty Outfit for Ciri and Yen

      Recently I started playing Witcher 3 again and realized there are not enough sexy outfits for the main female characters. So I tried modding for the first time and made a small attempt which I am sharing with you guys.

      This mod simply swaps Yen and Ciri's outfits with some of the NPCs outfits. I tried making custom outfits but failed since my custom outfits (which are not already there in the game) appear without any texture in the game and look ugly. I will still keep on trying though. If you guys like my work I will make more such mods....

    • hybrid

       My new job
      race semi man semi werewolf...

    • The Final Touch

      My priority was optimization to have a very light ENB, then I worked a lot of light effects to have a Next-Gen rendering, for that I worked anti aliasing and ambient occlusion and the DOF and many more, then now comes the moment of detail. 90% is done, but if you find something to fix do me in part. thank you for your endorsements and downloads....

    • Wasteland Flora Overhaul v3.2

      Wasteland Flora Overhaul Fertile v3.2 now have tree LOD's - some are 2D, some, like one or two, are in 3D. You need FNV LODgen to generate these tree LODs, read the main page for info. 

      Fertile version now has the dead grasses and the rather colorful lupins are now a more subtle type of flower. I prefer the mod like that but migh add a texture pack for those who wants the greener grass.
       
      I know there are some (~40/60 split) in favor for the dead version, perhaps i can lure you people over to the fertile side of the wasteland, because its unlikely there's going to be a dead version update with LOD's etc. I've always seen the Fertile version as the main version personally. Fertile does not mean it makes the whole game like a forest or similar, try it out if you hav...

    • Installation: How to find and install files in Content Folder (Part 2)

      In the second half of the guide I ask you to download and install the files in order from top down. So if something is labeled as step 1 it should be installed/replaced before step 2. Make sure to download only the linked files and read the instructions next to the link. DO NOT, search for an alternative such as the content patcher version of Invatorzen's Dialogue (you will screw up the whole modpack).

      To find your StardewValley Content folder usually it is located in your C or D drive-->Steamlibrary-->Steamapps-->Common-->StardewValley-->Content

      General Installation of Content Folders
      For Windows-Users:
      Extract files you want to install
      Copy the Content-folder
      Now change to Stardew Valley (the basic game folder) and paste the...

    • Installation: How to find Mod folder (Part 1)

      You must have first installed Smapi in order for the mod folder to exist. If you haven't done so here is a link to install smapi.

      Copy the extracted files from the first half of the guide into the Mods-folder in your Stardew Valley installation directory
      For Windows-Users: Stardew Valley\Mods
      For Mac-Users: Stardew Valley/Contents/MacOS/Mods

      Usually your StardewValley Mod folder is in C or D drive-->Steamlibrary-->Steamapps-->Common-->StardewValley-->Mods...

    • Non-Actor Detection Shaders

      And here's the last one of my modding tutorials I was able to find on the internet. Again huge thanks to Matthiaswag for refining it. There are indeed far more superior ways to scripting, like make proper use of states and arrays. But the time I did this tutorial was at the beginning of my modding efforts, and I also refused to utilize more professional code, if the standard code got the job done. Basic code has the advantage to be far less complicated to track and trace. Find the refined original over here:

      http://skyrimmw.weebly.com/skyrim-modding/non-actor-detection-shaders-skyrim-modding-tutorial

      This is a tutorial written by Mofakin. Credits to him for writing it and figuring out how to do this. If you want to see how it can be applied, check his mod out - he u...

    • COMMENTS AND ANSWERS

      COMMENTS AND ANSWERS.

      1.
      "I want to run a forest mod immersive citizens and cutting room floor?"

      You can use all these ( CRF and Immersive citizens whiterun hold forest ) with main file 2 from the download area.

      2.
      "ELFX doesn't work properly in the Bannered Mare with the Main File 1 Full Version with your Patch installed.
      The fire doesn't cast light around itself."

      Not a bug my preferred alteration to the patch for both mods to work together. The shadow casts onto the wood beams on the walls etc, lower than normal as I lowered the fire.

      3.
      "I'm here to report a visual problem.. at the stormcloaks side outside Dawnstar, there is a huge tear on the ground and you can see the stuff that were under it throu...

    • Version 0.9

      Version 0.9 is available. Just a few more tests and I believe the final version will be released.
      Lore was added to the character and the equipment names changed too. The character suffered a nerf in his skill Cutting edge and riposte as an attempt to leave it more balanced during the fights.
      New lines were added during the stress and virtue phases.
      A new exhausting effect has also been added.
      if the nerf were too heavy I'll post a hotfix to fix them.
      Thanks for downloading my class and good game....

    • Drangleic Kite Shield

      Remake of a retex from Dark soul 2 Drangleic shield of darkravensilversmith...

    • Wooden Sword

      It's a wooden sword....

    • Husky Boss Mod

      https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/
      https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/https://www.reddit.com/r/Unitale/h...

    • Thank you

      Thank you for interesting in our mod and skin
      If you guys found any bugs or want any thing , do not hesitated to give it a call...

    • ENBLITE FOR GTA IV COME ON NEXUS

      Here is my ENBLITE for GTA IV who was before on Moddb....

    • Modder Guide

      This mod adds the following:

      Quest:
       - FTFortObserver

      Story Manager Quest Node:
       - FTFortObserverNode

      Keywords:
       - FTFort

      Location Ref Types (LRT):
       - FTMonster
       - FTSoldier
       - FTEnableMarkerMonster
       - FTEnableMarkerMonsterInterior
       - FTEnableMarkerMonsterExterior
       - FTEnableMarkerImperial
       - FTEnableMarkerImperialInterior
       - FTEnableMarkerImperialExterior
       - FTEnableMarkerSons
       - FTEnableMarkerSonsInterior
       - FTEnableMarkerSonsExterior
       - FTEnableMarkerShared
       - FTEnableMarkerSharedInterior
       - FTEnableMarkerSharedExterior

      FTFortObserver runs when the player enters a location with the keyword FTFort. It checks if ...

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