Collections - Preview and Tester Sign Up

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Collections - a project we've been working on aiming to make modding easier for everyone is reaching a testing stage in which we want to invite 100+ users to help us test. Anyone who is interested can apply to become a tester via the Google form linked below. We're now, for the first time, sharing more information and (alpha) footage of how the system will work. This should, hopefully, answer and address a lot of questions that have been raised, but if you feel there is more you'd like to know you can send in a question (details below) and we'll be responding to the most requested questions in one of the live events on our Discord server.


What are Collections? 
A while ago we started working on a project - now referred to as “collections” - with the aim of making modding easier for everyone. The Collections feature will allow you to download a complete list of curated mods - along with other important metadata - and replicate an entire mod setup, all while ensuring that mod authors still get the downloads for their mods and still earn mod rewards if they’ve opted into our DP programme.

It's important to understand that a collection does not redistribute the included mods packaged as a single archive. Rather, you can think of it as a mod list, say a list of "Top Mods" for a given game, curated by someone else. The difference being that a collection is designed to then be read and interpreted by a mod manager, rather than a human, and in doing so the download and installation process is streamlined. That way it is ensured that you end up with the same mod setup the creator of that mod list (the curator) has installed on their PC, complete with conflict resolution data.

We are convinced that the Collections system will lower the barrier for entry so that more people can enjoy our joint hobby of modding, but we don't believe it will completely replace "traditional" modding - rather it will complement it. Imagine you're new to a game and want to try modding it: you might start out trying a few collections to get a feel for how the game can be changed. Then you begin to customise the mods you've installed and learn more about how modding works to build your own setup. This progression into the modding scene can lead to you sharing your own curated collections or even creating your own mods. 


How will downloading a collection work? 
When you're looking for a collection to download, you'll be directed to our new "micro-site" called Nexus Mods Next. This is a sandbox area where you will be able to try out upcoming features ahead of the full release on the main website - think of it as a place to see what's next on Nexus Mods - clever, right? You may notice Nexus Mods Next uses some different fonts, colours and design themes compared to the current site - as a showcase of how we plan to evolve the UI in future iterations of the main Nexus Mods website. 

A picture can say a thousand words, so that’s why we have recorded three videos and uploaded them to YouTube, demonstrating various aspects of the new collections feature.

DISCLAIMER: ALL CONTENT DISCUSSED AND SHOWCASED HERE IS STILL UNDER ACTIVE DEVELOPMENT. THE DESIGN AND FUNCTIONALITY ARE BOTH SUBJECT TO CHANGE BASED ON FEEDBACK FROM TESTERS.



Downloading a collection will be similar to adding a mod to Vortex. A prominent button on the collection page will instruct Vortex to pull the collection metadata and start downloading the mods. The Collections feature will not require a Premium membership, but - just like a Premium membership uncaps your download speed - it will be faster and more convenient if you do choose to support our community.

For Premium users, a carousel at the top of the page will start showcasing the mods included in the collection while the downloading and installation process happens automatically in the background. Each slide will include links to the mod page and the author's profile so you can learn more about the content that is being installed (this is not fully implemented yet, so it does not feature in the videos). 

For free users (and Supporters), a pop-up window will appear with information about the mod you're about to install and it will direct you to the mod page for each file download. This step is required so that free users don't bypass our entire revenue stream by not seeing any adverts. Once you have started downloading the file, the pop-up will automatically refresh to the next mod in the queue. This process will repeat for each mod, but the installation happens automatically. The free user experience is therefore going to be a bit like downloading mods in a traditional mod list, with the added convenience of being directed to the exact file, as well as still getting all the automatic conflict resolution benefits through Vortex.

While this is not shown in the videos, depending on the collection, there may be prompts throughout the installation to download external requirements (such as SKSE for Skyrim) or to select options in mod installers. 

Overall the Collections feature will provide a much more convenient way of downloading and installing a curated list of mods than doing so manually by referring to a text-based list.


How will creating a collection work?
In essence, a collection is a bundle of metadata including a list of mods to download, file conflict rules, game settings and load order information. The exact structure of the data will vary from one game to another. 



To create a collection you will need to build a working mod setup in Vortex, then use the new Collections section to compile all the relevant information for sharing. Everyone - Premium and free users alike - will be able to create collections and there are no differences in the flow regardless of your membership status.

Once you have everything ready to go, you will be able to create a collection page on the website. This will be where other users can view and interact with your collection. After adding a category, description and images you will be able to publish your collection page to share it with the world. The page will showcase both the mods it contains and the mod authors who created them.

During the testing releases, we won't be allowing any collections to be published (i.e. downloadable by other users) without first being vetted by our team. This will allow us to closely monitor how the feature is being used and pick up on any potential mistakes made by curators before their lists are made public.

Mod Versioning
When adding mods to a collection, you will be able to specify which file version Vortex should be using. You can choose to always use the latest version of a given file, use the latest non-archived version or require exactly the one you currently have installed. If you require a version of the mod which has since been archived by the mod author, users who download that version will be presented with a warning that the content is no longer supported. The default will be to always use the latest non-archived version.

External Resources
You will be able to provide instructions for users as part of a collection to help users install mods that aren't currently available on Nexus Mods. We also plan to allow community developers to integrate APIs from non-Nexus Mods sources using extensions should they wish to provide added convenience to Vortex users. 

Bundled Content
Some types of content (such as dynamically generated or configuration files) may also be bundled as part of the collection for added convenience. Bundled content will be thoroughly virus scanned before it is available to download and moderation action will be taken against Collections that directly include content without permission to do so. 

Mod Installers (FOMODs) 
Some mods come with mod installers providing the user with options (for example, choosing a red/blue texture for an armour). A collection curator can specify whether their choice will be incorporated into the collection, or whether they want the user to run through the mod installer themselves, choosing whichever option they prefer.


What can collections be used for? 
Collections can allow you to share anything from a complete overhaul of your game to just a handful of themed mods that you like to use together. It is possible to install multiple collections at the same time too, meaning you can mix and match from different themed lists to create your preferred experience. 

Perhaps you just want to keep a private record of all the mods you currently have installed for the next time you play the game? Or you're playing on a Valheim server and want a convenient way of sharing a list of requirements for new players? There are plenty of ways to take advantage of the collections feature, but we'll only truly know how they'll get used once we open the floodgates and everyone gets a chance to play with the new toys! 


Testing Roadmap - How can I join?
From today, you can apply to become a tester of our Collections feature by filling out this application form. Each application will be reviewed by our staff and if we feel you are a good fit we'll send you instructions on how to get started via private message or Discord DM. 

Don't worry if you don't hear back though, you'll still be able to join the testing at a later phase. 

In the coming weeks, we're also going to start showing a special banner to a random sample of long-time users of the website who will be invited to take part in this Closed Alpha stage. 

We are looking for 100+ users to participate in this phase and we’ll be gradually opening more and more slots for additional testers as the project progresses. 

During the Closed Alpha, we'll be making any vital changes based on the feedback from these users before we move to an Open Alpha which will allow anyone to try out collections themselves.

We will be setting specific milestones which we will need to hit before the collections project graduates from alpha status and will become a fully-fledged feature on the site. This won't be the end of the road though. We'll continue to monitor feedback after the full release to further evolve the feature based on the needs of the community. 

Please note that what you have seen here today may still be subject to change based on the feedback during testing, but we're excited to finally be able to put this shiny new feature into the hands of our users. 


Quick FAQ
Do collections bundle all listed mods into a single "modpack" download?
No. All mod files are downloaded from the original mod pages and the mod author will still be receiving downloads and mod rewards, if they've opted into our DP programme.

Can I opt-out of collections? 
As mentioned earlier in the article, a collection is just a list of mods that is interpreted by a mod manager. Just like you would not expect to be able to opt out of someone mentioning your mod in their “Top 10 Mods” list, we do not feel it’s reasonable to expect the same of collections.

When are collections releasing?
The testing phases will allow us to capture vital community feedback to allow us to properly understand both bugs and desired features we can map into our future development. At this point, we’re entering a “closed alpha” so still a relatively early testing stage. Depending on the feedback and bug reports, we will then be looking at opening collections up for what could be considered an open alpha stage relatively soon. 

As a mod author, will I still get downloads/endorsements/Donation Points when my mod is downloaded as part of a collection?
Yes. As a collection is just a list of instructions to be interpreted by Vortex, the download still comes from your mod page so your stats will be incremented appropriately. Users are also still able to endorse your file from inside Vortex or on the website. 

Will collection curators earn Donation Points for their collections?
No. Earning Donation Points is currently a feature exclusive to mod authors. 

What about direct donations?
You can currently donate to any user by visiting their profile page and we have no plans to change this. We will not be displaying donation prompts for the curator on the collection page for the time being, but we may explore donation options as part of a larger discussion with the community in the future. That being said, we think that mod list/collection curators are and will be adding value to the community, so we do not believe we should be stopping people from donating to them, if they happen to like what they do. 

Can I "own" a collection?
In the interest of keeping things simple and fair, no single user can have exclusive ownership of a particular combination or list of mods. This means if I share a collection, you're welcome to copy it, tweak it and reshare it without issue. The mods themselves remain protected by the permissions posted on the mod page by the author.

Can I allow others to update my collection page? 
Not currently. Unlike mod pages, a collection will only have a single owner. While you may still collaborate with others, a singular user account must be used in order to publish updated revisions. This is something we will be exploring in the future if there is demand for it. 

Do I need Vortex to use collections?
We are launching the Collections system with Vortex - our official mod manager - so it will be required. However, as with everything else we build, we'll be providing the source code for Vortex and an open GraphQL API which can be used by third-party tools to take advantage of this feature. Documentation will be made available sometime after the full 1.0.0 release of Collections. 


Still have questions?
If you have a question you'd like us to answer, please send it in using this form. We'll comb through the responses and collate the most requested questions to answer during the Q&A sessions. A transcript of each session will be posted on the forums and a link will be added to this article.  

You can join us on Discord at the following times:


We do hope this article - along with our Q&A sessions - will go a long way to reassure the minority of users who might've had some concerns or reservations about the collection feature. 

Thank you for being a part of our community and for joining us on this exciting journey!

196 comments

  1. Loveblanket
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    I'm sorry, maybe I'm confused and you can help. We were told that donating any amount to make ourselves supporters would free us from ads. The narrative in this post seems to have changed that and it would mean an instant out for me and many others. Please tell me that my donation to you for hosting a website for others peoples hard work still holds it's same position. This site stated that if every person that used it gave a dollar it would be financially viable forever and I did my part. If I have to deal with ads again moving forward, I'm out.
    1. Dark0ne
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      How so? Supporters will go through the free process but they will not see ads during this process unlike a non-paying user who does. 
    2. axonis
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      This site stated that if every person that used it gave a dollar it would be financially viable forever and I did my part.

      Haha, yes I remember that. It was the reason I had donated many years ago. More than a dollar though.
  2. SUBxZER0
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    Hopefully this will solve the problem of modding games for 100 hours then playing them for 20
    1. DarkDominion
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      You're actually playing the game ?
    2. ff7legend
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      Wouldn't be such a hassle if mod authors would learn to FORWARD USSEP changes/fixes into their plugins...  I'm a mod author myself & one of the first things I make sure of is to forward any/all USSEP changes/fixes throughout my entire load order/ports I upload to the Nexus.  The other issue is the presence of Form 43 plugins over there on SSE Nexus...  It took me over a month to get my game rebuilt after a DISASTROUS Windows 10 "upgrade" which saw my entire SSE installation destroyed.  I shouldn't have to go in & check each plugin for USSEP conflicts/incompatible Form 43 plugin format issues but some mod authors are just plain LAZY.  Form 43-formatted plugins have NO BUSINESS being uploaded to SSE Nexus period.  Hate to be so blunt but that's 100% fact & is backed up by the USSEP Team (Arthmoor & co).
    3. Magickingdom
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      Not every one uses those patches, be it LE, SSE, FO4 or any other game.
    4. ff7legend
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      @Magickingdom: They should be.  There's absolutely NO EXCUSE/REASON not to have USSEP or equivalent patch installed into any modded BUGthesda game.  The unofficial patches fix so many bugs it isn't even funny.  I can testify that the forwarding of USSEP changes/fixes throughout my ENTIRE LOAD ORDER has resulted in a 100% stable modded gameplay experience to the point where CTDs/freezes are non-existent.  Mod authors should be forwarding the unofficial patches' changes/fixes into their plugins while users should have the unofficial patch for each respective modded BUGthesda game they have installed where available.
    5. dumbrabbity
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      ff7legend there is a excuse to don't use usleep and you just tell it. many mods don't get along with it and because of that this can cause many problems instead of solve then right? i never used it fearing that x.x
    6. ff7legend
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      @dumbrabbity: No there isn't.  There is NO EXCUSE not to have USSEP installed.  The issue you describe wouldn't even be a factor if mod authors would do the right thing & FORWARD ANY/ALL USSEP CHANGES/FIXES INTO THEIR PLUGINS.  I've done it for my ENTIRE LOAD ORDER & the results speak for themselves...  A stable modded gameplay experience with near-ZERO ISSUES of CTDs/freezes in-game.  The issue you describe is created by mod authors' failure to forward the changes/fixes made by USSEP into their plugins.
  3. Kranzn
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    You may wanna consider adding a Search/Filter-function to the mods list on your collection site. Aint no way anyone is patient enought to scroll through several hundred mods multiple times to confirm whether a mod is included or not. 
    1. Dark0ne
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      It will be done by the time we publicly release Collections. It is low priority right now compared to other things during the development process, hence why it cannot be seen in our examples yet.
  4. aka23
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    How will collections account for mod users who have been banned from a mod author mods ?
    1. DarkDominion
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      They will again be able to download the mod from the page(s) they have been banned from
      ( but only the mod they offer in the collection, not any other version.)
    2. Nypheena
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      I highly doubt that, if you are banned from a mod in a collection you will download everything but that mod.. moral of the story, don't be a d*** lol
    3. 1ae0bfb8
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      no, if a mod couldnt be downloaded it would break the precious collection which is a big no-no.
      anyone banned off a mod page can, as DD correctly points out, once again download the file because its needed for the collection to work.
    4. MarchinBunny
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      Honestly, I am not even a fan of that. Just seems like a petty thing to do and something that just causes drama and looks incredibly bad and unprofessional on Nexus. Banning from commenting should be more than enough for majority of cases. And cases that require more, should just be a ban from the site itself. This idea that you can even get banned from being able to download individual mods is just plain crazy, especially since Nexus largely leaves the reason entirely up to the mod author ... and that reason can be literally anything.

      That's just my opinion on it though. I am just glad that a comment is required on that mod in order for the author to ban anyone, cause if it wasn't like that ... I 100% would imagine mod authors banning users over disagreements ... like about collections.
    5. DarkDominion
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      [...] mod authors banning users over disagreements [...]
      That is exactly what happens, and that to me is a sign of weakness.
      Especially if the disagreement isn't even over the mod or being held on the mod page.
      Also : Nexus protects those mod authors, because some moderators are friends with them.

      But, luckily for the users a collection is stronger than a page ban
    6. bldkllr8
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      I got banned from commenting (I believe it's just commenting) on a mod or authors mods a couple months ago. It was for no reason other than the dude disagreed with what I said. Quite literally made a comment that challenged the authors political beliefs, and I got banned. Wasn't even rude about it. Challenged the ban, or whatever the hell it's called, and was accused of "trolling", even though the author posts screenshots of political beliefs on every mod meaning he's inviting political discussions. Guarantee whatever site mod "reviewed" it has the same political beliefs as the author and falls into the same authoritarian faction as him. Never tried to download the mod though since I wasn't actually interested in it, the political screenshots just caught my eye, and I had no idea you could even be banned from downloading mods themselves. That's ridiculous.

      And yes, I am still pissed about this. It's the principle of the matter. Censorship and shutting down opposing opinions mainly.
    7. 1ae0bfb8
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      sorry but that's entirely on you. If you don't like something you read, do as the TOS suggest and move on.
      It's not the fault of the mod author or the admin that you allowed yourself to be triggered and post something that got you banned off the mod page.
    8. KaptainCnucklz
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      I don't know how to break this to you. Someone not wanting to debate you on social media or in a comment section isn't censorship.

      Additionally, as of a former US-centric fiasco of 2020 involving distasteful mods being spammed, US political discussions are still banned temporarily. Many were engaging in harassment campaigns in the posts sections, and/or posting images of deceased political opponents. Some people simply can't help themselves but be horrible online.
    9. MarchinBunny
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      @bldkllr8
      Sorry, but that wasn't the kind of thing I was talking about. If you go on a mod authors comment section and decide to try and debate them over their political mod, then that is on you if they decide to ban you. That isn't what their comment section is for. If you don't agree with their mod, then just move on.

      I was talking more general disagreements where it's not done on purpose, where you may say something in another forum post entirely irrelevant to their mod that they may disagree with and then ban you off their mod to try and spite you for having a different view than them.
    10. DarkDominion
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      say something in another forum post entirely irrelevant to their mod that they may disagree with and then ban you off their mod to try and spite you for having a different view than them
      Yes, exactly that.
      It's childish and it smells like abuse of power.

      Worst of all, it's condoned.
      Questions after the matter are not answered and you can only go so far as judging a moderator's action before you are told off, or risking another "formal warning" or even worse, a ban.
    11. MarchinBunny
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      @DarkDominion
      I suppose I shouldn't be surprised that it's a problem already. Nexus has always been really weird when it comes to moderation when it involves mod authors vs users. Saying biased would be an understatement honestly. Though, I do get it. It's a bit difficult to stay unbiased when contributors are involved. But I do think Nexus really needs to work on that and really try and be more fair with how they handle things.
  5. Skinjack
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    So do these collections you download "speak" to each other so they know how to order a mod from one collection with mods from another? Or are you still going to have to solve any potential conflicts between collections?
    1. a1racer
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      i would guess that the mod packs are meant to be used as is and not with other mod packs , not to say there wont be people who make a mod pack to go with another mod pack but basically all conflicts and load ordering are done on a pack by pack basis so loading two of them would require you to figure some stuff out for your self.   
    2. Skinjack
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      OK, thanks. One of the packs they showed did contain a lot of the mods I use. I don't suppose you could Trade out a mod, like Nethers Followers Frameworks from AFT, in a collection? Well, I guess you could, but then it would be a new collection you could technically upload. If I'm understanding how its done correctly.
    3. Tannin42
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      I very much hope that curators will also create smaller, themed, collections, that can be mixed&matched - not just huge overhauls.
      But yes: Collections include the load order rules for the mods in that collection, conflicts between mods from different collections would still have to be solved by the user. As usual with Vortex you can always go back and change those rules if you made a mistake, nothing is set in stone purely based on the installation order.

      I guess we could look at ways of bundling or distributing separate sets of rules that then resolve conflicts between specific pairs of collections.
    4. DarkDominion
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      These patches will automatically pop up over time, just as patches do now.
      Users can "make a living" from all these patches that are needed to hook up different collections
  6. TheCoolest7248
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    As a mod author who had recently come back from a long hiatus and not kept up on Nexus Mods news, seeing this post was a huge surprise. I have seen several post from mod authors announcing them leaving because of this, and I can see their points, and agree on some of them.

    This type of modding will introduce a huge host of problems with possible mod conflicts and just users not fully understanding what they are downloading. Some mods added may have specific installation instructions, or special hoops to jump through to set it up in game once installed (such as using a MCM to set it up or change settings) will not be fully catered to, leading to people just downloading those mods and not even using them, or worse, using them in a way that's causing bugs to occur. Another problem is if someone using the collection encounters a bug, chances are they won't be able to pin it down to the correct mod, leading to the mod authors having no knowledge there is a problem.

    Mod authors should have an option to opt out of this for these specific problems, as well as being able to keep track of the problems reported. But other than that, I see no problem with making modding easier for new users.

    Edit: I was just thinking about it over dinner and just came up with something in my head that may go a long way for a compromise between not wanting opting out being a feature and concerns for mod authors wanting to make sure people know what they are downloading: Make it so that mod authors have a option to create a short pop up message for when people download their mod through a collection that people have to manually click and say they have read so that mod authors can put install instructions or important info that may be required to know when downloading the mod. This will give mod authors the assurances they need to know that people know what they are putting in their game and how to use and install it correctly, as well as any conflicts that may occur through people making a collection of mods without checking if any of them conflict with each other. By making it so that you have to click "Yes, I have read this", people cannot say that they didn't know these problems would happen with it or that the mods in the collection may conflict, as well as giving an extra layer of awareness to the mod users of what the mods do so if they find a problem, they can correctly deduce which mod is causing it.
  7. kyukonninetales
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    in a way similar to how Atlauncher used to do things for minecraft
    1. Zanciks
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      Maybe Curseforge is a better comparison :P
  8. YojimboRatchet
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    An Interesting concept, perhaps collections can be used even for those with great computers and those with low-end computers. the potential here is unlimited.

    However, I don't use Vortex at all, and I don't plan to either. Making collections available -only- for Vortex users, and ignoring Mod Organizer 2, is going to seriously limit anyone who wants to share these collections or even help to test them as well.

    It's just one more form of monopolizing in a community where, accessibility is supposed to be paramount towards inclusion. This makes it go the complete other direction....

    Regardless, good luck. Hopefully at one point you will see the bigger picture and include Mo2 users in this little venture...
    1. showler
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      Boy, it's a good thing they told you that it isn't going to be limited to Vortex in the post you are replying to or you might have been confused.
    2. YojimboRatchet
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      It may not be "in time", but right now and for the forseeable future, it will be as explained in the details above.
    3. literallybyronic
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      You could easily download a collection with Vortex and then just pack the entire thing into an archive and add it to MO2.  You'd have to manually copy the LO into MO2 as well as any other necessities like xSE or ini edits, but it's still doable if you really want to try collections and don't want to wait for the API to be added to the client.  Basically the same concept as using mods from bethesda.net in MO2, just the whole collection at once instead of individual mods.
    4. taggartaa
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      "In time"? You mean when it releases? Ya I think it is totally fair that it is Vortex only during testing phase (when the API's are still probably undergoing development) and once it releases the official API can release for it (and then any other mod manager can take advantage). This isn't monopolizing the community lol, it is maintaining scope for a test phase.
    5. a1racer
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      Dude nexus invested in creating vortex as well as this so if they chose to they could just say nah that’s cool we are keeping this. But instead they are open sourcing this for all to use , and your complaining about it. Rethink your stance on this. 
    6. DragonStar99
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      Considering the fact that Wabbajack has (intentionally?) excluded Vortex users from accessing and using Wabbajack....  it only seems fair now that Vortex users will have access to a similar system available to us to use as "Collections".  Or do you just prefer that features such as this be exclusive to MO2 users only? 

      If you missed it above... they are providing the source code of Vortex   --   ***"However, as with everything else we build, we'll be providing the source code for Vortex and an open GraphQL API which can be used by third-party tools to take advantage of this feature. Documentation will be made available sometime after the full 1.0.0 release of Collections."*** 

      I'm sure Halgari already has plans to "incorporate" Collections into/or work with Wabbajack at some point,  so nothing really to worry about
    7. longjohn119
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      It's really kind of up to the authors of MO2 to include the extensions and if this takes off and the demand is there they likely will. I prefer MO2 mainly because I've used it for so long I know all the ins and outs and prefer the old twin pane XP style design rather than the "modern" design Vortex uses. Plus I like MO2's ability to be used in stand alone mode, I currently have 4 instances of MO2 installed, 3 for Skyrim mod lists and one for Fallout 4 and the only caveat is I have to switch the ENB for one of the Skyrim lists.  But with Collections doing most of the grunt work I don't have a problem using it and it will make it more likely I'll learn the more intricate details (I've never met a mod list I didn't modify eventually) because I'll start out with something that will work first time and I can learn it adding a mod at a time rather than creating a list of 300 to 400 mods and having to make them all work together a few at a time. It's not that I'm afraid I can't learn to use Vortex but the amount of time I'd spend to master it from scratch
    8. Nypheena
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      its really not that hard to master tbh
    9. a1racer
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      considering that the mod packs are download and all the conflicts and load order is taken care of for you , what exactly do you need to master ? this is meant for people who don't , cant or are , to new to modding to figure stuff out with larger mod lists. or for people to take their existing large mod list or small mod list and upload it for others to try out. personally I'm kind of excited to see some of the large mod lists that some people use . my personal mod list for sse is 400 mods with like 360 plugins , imagine a new to modding person trying to figure that out would make them quit but i could load it up and anybody can try it.     
  9. RumBakats
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    I'M HAPPY AND HYPED ABOUT THIS.
    Modding is ABOUT COOPERATION and testing between modders and players, and if this system can give a more detailed and "easy to grab" mechanic to modding this would be A BIG WIN FOR MODDERS, PLAYERS AND ALSO DEVELOPERS.
    I never played a moddable game without mods.
    I never played any Elder Scrolls from Morrowind or any Fallout from Fallout 3 without HUNDREDS OF MODS IN IT.
    I SPENT MORE TIME MODDING AND TESTING TO GET THINGS WORKING TOGETHER, THAN ACTUALLY ENJOYING MY "HYBRID CREATION".
    I helped when i could to figure out compatibility issues etc.
    This thing will make things a lot easier, if they implement some kind of bugcheck/issue tracker thing will be even better FOR EVERYBODY INVOLVED.
    SO PLEASE BRATS AND IGNORANTS AGAINST THIS NEW COLLECTIONS FEATURE...JUST SHUT UP AND USE YOUR BRAIN.
    And thanks to everybody from modders to nexus staff. Hope you start thinking and stop being a sheeple (c0v1d farce docet) ;)
    1. Loveblanket
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      Wow, that post has a lot of unhinged to unpack, but mainly I would say to you that your points about yourself probably put you in the smallest possible percentage of users when we talk about games. Most mods exist on PC and most game sales are the smallest on PC unless they're exclusive. For example, only about 14% of Skyrim's original sales were on PC and that was before multiple console ports over multiple generations. Learn to live in a world where your experience doesn't equal everyone's experience. The overwhelming majority of human beings that play videogames will never touch a mod, and those that do will want more control than collections give them. I agree there's potential in this concept, but every step so far has been ill conceived and poorly thought out.
    2. longjohn119
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      Actually that's not true at all according to recent figures (2020) I have seen. While consoles as a whole have a bigger share than PC neither console on their own exceeded PC sales last year. Actually the biggest single share is currently held by smart phones with a 51% market share followed by PC (19%), Playstation (17%), Xbox (12%) and bringing up the rear at a mere 1% the Switch.  That's why Microsoft is hot to trot to include the PC to Game Pass and releasing Xbox "exclusives" on PC at the same time because it effectively gives them almost twice the market share as Sony. It's also why there is so much talk from Sony about releasing their exclusives on PC. There is no money in selling console hardware anymore, the money comes from selling games and services
  10. SirTwist
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    I am curious as to one thing. Will the collection go beyond just games like Fallout series and TES series? Such as things like the Witcher series, Dragon Age series, things like that? I know those are older games, but I do feel that they can have collections as well. I know it will be a bit harder reaching out to some authors to include their mods into a collection.

     As to my issues with Vortex, I think I will go to that area, and post them. I do have some issues with it, and they are, rather, beyond the scope of the current topic at discussion. I think, however, that going beyond Vortex with these collections can be a good thing.
    1. DalekMaster76
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      In their test example from a few weeks back, they used it on Valhiem. So I would assume so.
      Also, the authors don't give permission for the collections, anyone can make a pack with any mod.
    2. SirTwist
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      Okay, I see. Here is how I am reading this. Basically, instead of you making, merging, etc., a collection, what you are doing is hosting a collection, thus circumventing needing permission from mod authors. Basically, as a curator to your collection, you are just listing the mods you like, what order to install, where they are, etc.
    3. Tannin42
      Tannin42
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      Collections at the basic level (download & install mods, putting them in the intended order) work with any game the manager (i.e. Vortex) supports.
      Of course there are game-specific features (e.g. plugins for the Bethesda games) that have to be implemented on a game-by-game basis as necessary.
      But we already have such functionality implemented for a bunch of games beyond the Bethesda ones.
    4. Loveblanket
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      I love what you guys have done here over the last decade plus, but this will end up being the ruin of this site and competitors will wreck it. Not allowing mod authors to opt out of this system is the biggest mistake this site has made. I get what you're trying to do and I support parts of it in a big way, but there's no way this moves forward either without major changes or without a competitor making this site irrelevant. This is like the new Fallout 76 worlds update. It sounds great on paper, but in reality won't be used that much and will eventually have to be changed or dropped.
    5. Dark0ne
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      but this will end up being the ruin of this site and competitors will wreck it.

      I disagree with your assessment. Our two biggest "competitors" already have their own versions of Collections and have done for a long time. They also don't let people opt out of their respective systems.